GAMIFICATION THESIS
CONTEXT
> First year of Master's thesis
Study and research work, linked to scientific litterature
My Master thesis deals with the effects of gamification and reward system in a learning context, especially on memory. An experiment has been set up, to support a state of the art in scientific literature.
> How can a edible influence the memorization of a poem ?
> Are performance between the two groups (with and without recompense) really different ?
At the end, this mechanic seems to encourage a high performance on a shorter time, and there are reasons to it.
> To sum up
To answer these questions, i worked with A/B testing. I analysed the results of two groups in terms of poem learning. Then, the data was implemented in Jamovi to determine differences, and wich ones.



In total, 21 persons passed this test. For each one, 10 minutes were offered to learn the poem before the recitation. The number of mistakes and paragraph recited were retained, besides questions about the satisfaction of their performance.
Disclaimer : this sum up does not contain all the details of the research. Don’t hesitate to download it to have more information and more data.
Tel : + 33 6 95 23 47 07
Mail : lily.beauhaire@icloud.com


